Monday, April 9, 2012
Floorboards Reference
Here are some references of the floorboards. Remember that they travel from the drawing table to the bed. Also, make sure the boards are thin and long.
Saturday, April 7, 2012
Poster progress update
Hey everyone, here's an update on one version of our poster design. I don't think everyone had a chance to see the simple version of the poster design yet so here it is:
progress:
-added paper textures
-testing with curls on paper(I know shadows are off but these are likely not final)
-added stickies
-saturation and lighting adjustments(credits to My)
still to be done:
-coffee stains
-eraser shavings
-maybe a pencil if someone wants to make it
-ziq
I'm likely not going to finish this until after week 13 so feel free to throw in ideas and changes. I'm welcoming ideas regarding:
-Ziq positioning
-how the papers are laid out and how they curl/fold and stuff
-fonts
-title location
If someone is good at clean sketches and would like to make a more refined sketch of jewels please let me know. I can arrange to set up the psd and pencil brush for you. (you're basically sketching over a giant face so it's easy)
full resolution references(these are huge!):
Sunday, April 1, 2012
Bedroom Corner Ref

Monday, March 19, 2012
Layout Clean Up Tutorial

This tutorial is about how to clean up the layouts so that they look like the above image.
First of all, make new layers for every step.
Step 1: Block in all the flats. Use a polygonal lasso tool. Don't worry about being super clean and accurate with the pencil line. You can still use the lasso tool with loose curves (ie. the bottom of the curtain). If there's something that needs a good circle (ie. Trashcan, pop cans), use the elliptical marquee tool.
Also, I've decided to hold off of colouring the "debris" because I want to see all the finished layouts beforehand. Leave those as a separate layer on top of the flats.


- B -> (hold Alt)+(select colour from palette) -> L -> (select area) -> Alt+Back -> Ctrl+D -> (repeat)
- If you wondering, it means [brush tool -> select colour -> lasso tool -> select area -> fill with foreground colour -> deselect]
- Additional helpful keys are (M = Elliptical marquee tool) and (Hold spacebar = scrolling around image)
With these hot keys, you can actually work without the toolbars (Tab = Turning toolbars Off/On. F = full-screen).
Step 2: Next is the line art. If your scan is 300dpi (which it should), set your brush to 3px. Follow the pencil lines instead of the flats when you do the line art.
During this part, Alt and Shift are your best friends:
- Alt+click to select colours from the palette.
- (hold shift)+click to make straight lines.

Step 3: Adding the shadows. This is exactly like the first step except you can turn off the pencil layer from now on. You can have all the shadows on the same layer but keep the Paper's shadows on a separate layer. The light source is in the middle of the room.

Step 4: The blue gradient. Create a new layer and set it to Overlay with its Opacity at 80%. Make a linear gradient on the upper 1/5 of the image.

Also, here's the palette sheet. You can just colour pick from this in photoshop.
If I'm missing any thing other than the "debris," please tell me and I'll update this!

Layers:
- Blue Gradient [Overlay, 80% opacity]
- Line Art
- Pencil Lines [Turned off]
- Paper Shadow
- Paper Flats
- Shadows
- Flats
- Block in flats
- Draw in line art
- Turn off pencil layer
- Add shadows
- Re-colourize lines within shadows
- Add gradient.
Monday, March 12, 2012
Possible Background Style


Hey guys! Just upload a possible style that our backgrounds could be. Referenced the backgrounds from the Road Runner show.
Wednesday, March 7, 2012
Think Here - Master Leica Reel
It's here! Our final pre-production master leica reel. It's been a long journey. Let's get it goin'!
Sunday, March 4, 2012
Layout Roughs
Sunday, February 19, 2012
Think Here - Leica Reel
Here is our third pass on the leica reel. All the dialogue for it can be found below!
*Note: We know how poor our acting is, in case you were wondering. Lonely nights with crummy recording devices and no real actors - this is our masterpiece! We are happy with the shots and timing, but know that we definitely need our actors to act out these scenes magnificently! Good luck guys! You're bound to do better than us!
Thursday, February 16, 2012
Sunday, January 29, 2012
Final Pre-Production Schedule
Hey guys, here is the pre-production schedule that I worked up. I'll be bringing a printout for each of you on Tuesday. Open in a new tab and save.
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Pre-Production Schedule - Naseer Pasha |
The reason this is a pre-production schedule is because this is what leads us to our actual production. After all this stuff, it's just a matter of animating. So the actual production schedule is simply to finish the designated seconds of animation per week, and review our works each week with each other.
And if you're thinking that it seems a little rough, please remember that I only structured it this way to leave reasonable time for Blair, John Flagg, and Rob's class work. I think compared to what we are used to, this schedule is right up our alley. And also, remember that some scenes will be much easier to animate than others, so take that into consideration if you think it's a tough schedule.
Thanks!
Friday, January 27, 2012
Wednesday, January 25, 2012
The Kodama - Final Design
Tuesday, January 24, 2012
Sunday, January 22, 2012
Ziq - Final Design
Saturday, January 21, 2012
Friday, January 20, 2012
Floor Plan Action Maps
Layout Floor Plan
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Overhead view - Jewels' Room - Mark Conmigo |
Here is the layout floor plan. The wall with the sink on it is wall B, clockwise the right wall is wall C, wall D is the closest one to us with a bookshelf, and wall A is far left. This is for board referencing.
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Corner CD - Valeri Vidakovic |
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Corner BC - Giuseppe Arabia |
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Corner BC (Overlay) - Giuseppe Arabia |
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Corner AB - Joseph Ng |
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Corner DA - Vanesa Vidakovic |
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Hallway Design, With Wallpaper Texture - Tenzin Chime |
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Hallway Design - Tenzin Chime |
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Hallway Design - Tenzin Chime |
Monday, January 16, 2012
Character and Layout Concepts
Alright! Now that we've changed to a new direction for the final time, it's time for the updated character/layout list!
Character Designers (Chris Morin, Naseer Pasha, Kevin Cato, Dale Watson, Ramone Johnson, Tenzin Chime)
Character Designers (Chris Morin, Naseer Pasha, Kevin Cato, Dale Watson, Ramone Johnson, Tenzin Chime)
- Jewels - The artist. I've heard that there's already a design in the works but if you guys have an idea, by all means!
- Ziq - Same as Jewels
- Luna - The lovely lady. Basically go all out with your dream girls, guys! Also! Don't worry about sketching her with her missing parts. Just design her completed and we can subtract the (un)needed parts.
- "Kodama" (Example gifs of Miyazaki's Kodama in the link) - The little gremlins. I see them as equally simple to the Miyazaki ones but we can play with that annoying edge ours have.
- Guardian Deities -Two large, robotic in movement, centurions. Big guys with big swords!
- Random characters - The best thing about this script is that we can be absolutely random. Have at it guys!
Background Artists (Vanessa Vidakovic, Joseph Ng, Tenzin Chime, Guiseppe Arabia, Mark Conmigo)
- Apartment - Personally, I see Jewels living in a tiny studio apartment that can barely fit his drafting table. For some of you, think about your dorm rooms. Also, a specific list of what it needs: drafting desk, television, second table of sorts, small one person couch, a washroom door and at least one window.
- Hallway - Uh. A hallway. Need I say more?
If any of you guys are having a problem getting the creative juices flowing and need some references to jump start with, give me a holler via Facebook, blog comments or email!
Good luck and have fun! Play a little~
Rough Colour Keys
Even though these guys have become irrelevant with the new script, I felt that I might as well post them up. Just took some detailed sketches in Naseer's rough boards to do some rough colours.
Naseer specified a specific tone to me and I hope that I properly conveyed it.



Naseer specified a specific tone to me and I hope that I properly conveyed it.




Think Here - DRAFT 1
This is our final script. The first draft, but this is it guys. I know it’s been a long journey to get to this point with change after change, but this is finally it!
Think Here - DRAFT 1
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Ziq - The final shot of the film |
For all of you who believe you are an artist - whether it be of a visual, literary, musical, or martial nature - you should heed these words, "Take a step back, and take a deep breath."
This film is about keeping yourself in check. We can't, no matter how much we love our work, let it eat us alive. Sometimes taking a step back away from our work to clear our minds is the best thing we can do for ourselves.
PREMISE: Jewels is ready to give up on his work out of frustration, and Ziq (among things) won't let him leave the apartment.
NOTE: Ziq's power in this film is that he can bring any drawing to life with a simple touch.
---
INTRO
SETTING - Jewels' messy, small, cluttered apartment. Here we see Jewels' surroundings, personality, and frustration with his work.
SHOT 1: Jewels is scratching away on a paper at his drafting desk. Here we see a close up on his eyes, brows furrowed in irritation.
CUT: CREDITS 1 - "Seneca College Presents"
CUT: Medium shot of Jewels back side, while he is on the phone.
*Jewels
Sorry mate, no, n-not tonight. I got some stuff to finish.
CUT: CREDITS 2 - "Directed by/produced by," etc.
CUT: Close up on Jewels' crappy drawing that's not working out. Cut to a close up of his eyes getting increasingly angry. Cut to a medium shot of Jewels finally exploding with frustration.
*Jewels
Guuh! That's it!..
CUT: CREDIT 3 (Last credit) - "Think Here."
---
MIDDLE
The entire rest of the film is Jewels trying to get away from his work, literally. His work comes to life and physically won't let him leave. This is the basis of our film, a metaphor for being so attached to your work that you can't (literally) leave.
CUT: Jewels is leaving his messy drafting desk where all his unfinished work is. There rests a Kit Kat bar, among other junk stuff, at his work area. Jewels is getting up to put on a shirt so he can leave his apartment for a break. As Jewels gets the shirt and proceeds to the door of his no bedroom apartment, he stops because he hears a voice, Ziq (who is one of his unfinished drawings on the drafting table).
*Ziq
Oh come on, brother. You call this finished? What am I supposed to do about my legs?
Jewels takes a second to grasp what he is hearing, pauses, and answers.
*Jewels
...Ah?..Wuu....? (inarticulate noises)
In confusion, he freezes. Not because it's ridiculous that his drawing is talking to him, but because he thinks that he really should finish the drawing of Ziq before he goes out for a break. Jewels walks over to the table, finishes the drawing of Ziq, and finally (with a weighty sigh of relief) puts his marker down and heads to the door once more. As Jewels turns from his desk, he is unaware that Ziq has come to life off of the page. Back turned and heading towards the door, Jewels is oblivious that Ziq touched one of the unfinished drawings nearby, and brought it to life; a young girl with no nose, ears, or pupils. Jewels, now at the door handle, stops in his tracks before the seductive, half headed girl, Jessabelle.
*Luna
(Seductively, like Jessica from Who Framed Roger Rabbit)
Oh come now, fella, don't you want to make me happy? I've been wanting your big, strong arms, to finish me for a long time now (touches Jewels hands and slides up towards his biceps, and finally his face). Why don't you come over here and lay some ink on me. I just want some pretty eyes to go along with a pretty nose. Oh, and of course, some lovely earrings to go on my new ears, sugar. (Holding Jewels' hand and pulling him back to the desk) Whaddaya' say? (Flutters eyes - with no eyelashes).
As Jewels is close to finishing the new and improved Jessabelle, he notices that little forest gremlins (some of his older, crappier drawings - The Kodama) are calling his name.
*The Kodama (crappy drawings)
Hey! Listen! Hey! LIIIISTEEEEEN!
Jewels looks, for the first time, in shock at the site of these little guys, all surrounding his feet. He tries to ignore them to finish Jessabelle's eyes, but fails at it.
*The Kodama
(Now, climbing his limbs and biting him like mosquitoes) What about us! You promised to finish us a month ago! We need colour!
*Ziq
Uh unnnnnnnnnnnnhhh (shakes head "no")
Ziq ducks out of view to reveal the exit door. However, the exit door is now blocked off by two massive guardian spirit deities with swords. The swords come slicing down (one from a painting from the upper left of the door, and one from the upper right) and make a cross together, thus, blocking the door once and for all. Until now, Jewels was compelled to stay because he was convinced. Now, however, he has no choice. His work literally won't let him leave.
ACTION SEQUENCE BEGINS
Jewels is backing away from the door in terror as the two guardians march towards Jewels, wordlessly. His drawings in the background continue to bicker, saying "Finish us!"
As Jewels is trying to manoeuvre around his apartment to get around the guards and make a break for it, Ziq rushes over to a large closed sketch book and flips it open, bringing life to many unfinished drawings. Being after being is coming to life as the pages turn, while Ziq rushes over to some hanging paintings and drops them with a single touch. As the slam to the ground, they come to life.
In the midst of all this chaos, the drawings actually start fighting among themselves, a "No I want to be finished," "no I DO!" sort of fight. That is Jewels' secret weapon to get out, the distraction. He makes way for the door and we cut to Ziq. Taken aback because he didn't anticipate the chaos, Ziq slams his hand on a table. His hand (a black shadow) starts spreading like roots along the table. In its path it touches all drawings on the table, bringing each to life. From here on out, the "viral infection" continues about the room, making it ever darker.
As Jewels finally touches the door handle, the room goes silent for a fraction of a second as all the drawings stop in their brawl to see what Jewels is doing. Jewels looks over his shoulder to see that they've unified and are marching to him. One too many fidgets with the door handle leaves Jewels in a bad place; the drawings grab him and bring him right to Ziq. (Note: In the background, the viral infection is still spreading around the room).
Now, face to face with Jewels, Ziq takes Jewels right hand and over powers it to the drafting table one last time and forces him to draw. Draw, draw, draw, is what is being chanted in the background. As he sits at the desk before a blank sheet of paper, he sneakily looks to his side without turning his head. The infection is coming closer and closer to his table. Jewels, in a final act of desperation, quickly draws a bomb on the page with an unlit fuse. The infection touches the page, sets the fuse, and Jewel makes a run for it as it explodes.
---
ENDING
CUT: Exterior, Jewels' apartment (the hallway). Jewels is now finally out the door. He takes a breath.
CUT: Same location, different angle. Jewels is sitting on the floor, back braced against the door, eating a Kit Kat bar.
CUT: Interior of Jewels' apartment. Everything is back to its normal clutter. With clear loud footstep SFX, Jewels slowly walks over to his desk, takes a seat, and picks up his pencil.
CUT: Medium wide, Jewels backside, scratching away calmly on a fresh piece of paper at his drafting desk.
CUT: 3/4 Close. Jewels' eye direction, originally straight down at his page, slightly shifts over to the right (signifying that he is looking at the corner of his page now). His mouth opens slightly as if to say, "Huh?"
CUT: A tiny, somewhat silly drawing of Ziq is in the left corner of the page. It's hand starts to move ever so slightly. To this, Jewels draws a box around Ziq, and outside of that box writes, "Think here."
END
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